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Official rules of ludo3/8/2024 ![]() (40 techniques) Katame-waza (32 techniques) If you are 2 spaces from the ‘Home’ square and roll a 4 and 5, you cannot move that piece.Kyu (Former) Go Kyo no waza - Stipulated in 1895. A piece only enters the ‘Home’ square by exact count. To win the game, be the first to move all your pieces to the center ‘Home’ square. You can leave a blockade in place until you cannot move any other pieces, but you must break the blockade if you have no other moves. ![]() You must move spaces equal to the die roll on each turn, if able. No pieces may pass this blockade, including your own. Two pegs of the same color that have stopped (by exact count) on the same space as one of your own pegs, must be moved to the next hole (including your ‘starting space’) forming a blockade. Your patterned path is the path to the left of your ‘starting point’, directly in front of you on the board. You may never move your pieces onto an opponent’s patterned path, so this is also a safe space. That piece is returned to your opponent’s ‘starting place’ and must re-enter play as in the beginning of the game. If you are able to stop the movement of your piece by exact count on a space that your opponent is on, you have captured that piece. You must place your piece into the next hole. If your opponent is on a circled space, you cannot land on the same circled space. ![]() If you must move a piece into play, and your opponent has a piece on your patterned circle spot, you capture that piece. The only exception to this is if an opponent’s piece sits on your patterned circled space. You may have that player immediately lose their turn or return their last piece moved to the ‘starting point’ (provided it did not just move ‘Home’.)Īll circled spaces are safety spaces, and no piece can be captured while on a circled space. Some people opt to penalize for rolling doubles 3 times in a single turn. The only time you do not take a second turn is if you are unable to move your pieces the total number of spaces indicated by the die you rolled. If you throw doubles, including 5’s, you immediately take another turn. If your patterned space is blockaded, and you have a piece that must be entered into play, you lose your turn. If you throw a ‘5’ and you have pieces on your ‘starting point’, you must enter those pieces into play. Moving pieces into play from the ‘starting point’ takes precedence over moving pieces around the board. Die may be combined to move one piece, or may be used separately to move separate pieces, but you may not split a singular die to move two pieces. Once a piece has entered play, roll of the die determines how many spaces a piece may move. If you roll two 5s, move two pieces from your ‘starting point’, if present. If you roll a 5 on one die, but not on the other, you will use the second die to move a piece that has entered play, including the piece just entered. Rolling a ‘2 and 3’ or ‘4 and 1’ allows you to move one piece from your ‘starting point’ onto your patterned spot (indicated by an arrow from your ‘starting point’). This can be singular die, or as a combination of the numbers thrown on both die. To move your pegs, you must first enter them onto the track by throwing a ‘5’. Place your pegs in the circle to your right. Each player picks a Pattern, and takes the five playing pieces(pegs). If only 2 players are playing, you should sit opposite of your opponent. It requires a multi-coloured/patterned board, 20 playing pieces, and two dice.
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